Standard: ENGR-STEM4 – Students will apply principles of science, technology, engineering, mathematics, interpersonal communication, and teamwork to the solution of technological problems. (a) Work cooperatively in multi-disciplinary teams. (b) Apply knowledge of mathematics, science, and engineering design. (c) Demonstrate strategies for identifying, formulating, and solving technological problems. (d) Demonstrate techniques, skills, and knowledge necessary to use and maintain technological products and systems. Essential Question: How can technology help us solve problems? Bell Ringer: Go to the following link or use the QR code to complete the Bell Ringer. http://goo.gl/rkscNa Activity: Today we start or Arduino make. We are receiving orders from the scout team on Nevermore. The device you build will be needed when the colonist land on Nevermore. Your finished device is due on Nov. 21st. Below is the rubric. You will need to use touch sensors for the pressure plate. The signal that needs to be sent when the creature steps on the pressure plate can be one of two options; either a series of LED's that blinks SOS, or a buzzer that sounds a signal to warn colonist of the creatures proximity. I would start by researching piezo buzzers and touch sensors with Arduinos.
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Standard: ENGR-STEM4 – Students will apply principles of science, technology, engineering, mathematics, interpersonal communication, and teamwork to the solution of technological problems. (a) Work cooperatively in multi-disciplinary teams. (b) Apply knowledge of mathematics, science, and engineering design. (c) Demonstrate strategies for identifying, formulating, and solving technological problems. (d) Demonstrate techniques, skills, and knowledge necessary to use and maintain technological products and systems. Essential Question: How can technology help us solve problems? Bell Ringer: Go to the following link or use the QR code to complete the Bell Ringer. http://goo.gl/kdxoWp Activity: Today should be all about learning the actual physical Arduino. You will need an Arduino, a breadboard and lEDs and resistors plus jumper wires. After you have completed the 4 task from the emulator search online for a simple Arduino project that you can replicate with the components that you have. Adafruit is a great resource. Standard: ENGR-STEM4 – Students will apply principles of science, technology, engineering, mathematics, interpersonal communication, and teamwork to the solution of technological problems. (a) Work cooperatively in multi-disciplinary teams. (b) Apply knowledge of mathematics, science, and engineering design. (c) Demonstrate strategies for identifying, formulating, and solving technological problems. (d) Demonstrate techniques, skills, and knowledge necessary to use and maintain technological products and systems. Essential Question: How can technology help us solve problems? Bell Ringer: Go to the following link or use the QR code to complete the Bell Ringer. http://goo.gl/kdxoWp Activity:
If you have not finished the 4 tasks from yesterday, complete those first. After you have completed those you will receive your Arduino. You are to start by replicating the 4 task from yesterday in the physical world.
Show me each when you have accomplished it. Tomorrow you will receive word from the powers that be at the STEM Academy about the problem that you will be required to solve. Your solution will contribute to our safe arrival at Nevermore. Exit Ticket: Use the QR code to complete the exit ticket. http://goo.gl/HPNTLy Standard: ENGR-STEM4 – Students will apply principles of science, technology, engineering, mathematics, interpersonal communication, and teamwork to the solution of technological problems. (a) Work cooperatively in multi-disciplinary teams. (b) Apply knowledge of mathematics, science, and engineering design. (c) Demonstrate strategies for identifying, formulating, and solving technological problems. (d) Demonstrate techniques, skills, and knowledge necessary to use and maintain technological products and systems. Essential Question: How can technology help us solve problems? Bell Ringer: Go to the following link or use the QR code to complete the Bell Ringer. http://goo.gl/kdxoWp Activity: Today I would like to continue in the emulator. By the end of the class I would like you to have shown me 4 different things with the blink code.
Show me each when you have accomplished it. Exit Ticket:
Leave a question on the parking lot. BLINK.11/3/2014 0 Comments Standard: ENGR-STEM4 – Students will apply principles of science, technology, engineering, mathematics, interpersonal communication, and teamwork to the solution of technological problems. (a) Work cooperatively in multi-disciplinary teams. (b) Apply knowledge of mathematics, science, and engineering design. (c) Demonstrate strategies for identifying, formulating, and solving technological problems. (d) Demonstrate techniques, skills, and knowledge necessary to use and maintain technological products and systems. Essential Question: How can technology help us solve problems? Bell Ringer: Go to the following link or use the QR code to complete the Bell Ringer. http://goo.gl/kdxoWp Activity:
Today you will continue with the Blink Challenge in the physical world. I will give you an Arduino and a USB cable. You will need to download the Arduino ide on the computer you are working on. Exit Ticket: How does this connect to what you are learning in your other classes. Standard: ENGR-STEM4 – Students will apply principles of science, technology, engineering, mathematics, interpersonal communication, and teamwork to the solution of technological problems. (a) Work cooperatively in multi-disciplinary teams. (b) Apply knowledge of mathematics, science, and engineering design. (c) Demonstrate strategies for identifying, formulating, and solving technological problems. (d) Demonstrate techniques, skills, and knowledge necessary to use and maintain technological products and systems. Essential Question: How can technology help us solve problems? Bell Ringer: Sit down and get settled quickly we will be going to room C4 to work on the computers today. Activity: Today we will be taking a step beyond simple circuits and start looking at the inclusion of micro-controllers to help solve problems. In this setting we will be using Arduinos as our micro-controllers. We need to learn a little about the Arduino and how it works and before we actually start using one. In order to do this we will be using an emulator to simulate an Arduino and a breadboard circuit to learn the simplest program for the Arduino called blink. Today we will run the exercise in the emulator tomorrow we will work with the real things. You will be placed into multidisciplinary engineering teams for this task. Later this week you will receive instructions from the Scout Team on Nevermore. These instructions will direct your construction of a device that will be needed for the colonization of Nevermore. In emulator that we will use is called 123d Circuits. Below is the activity that we will be working on over the next few days. Follow the directions on the pdf except for the parts with the physical Arduino. You will how ever need to download the Arduino ide software on to the computer that you are using. Tomorrow we will break out the real Arduinos.
Exit Ticket: Reflect on your last project. What went well, what went poorly. |
mr RouthI have been a Maker and a Tinkerer since I could walk. Archives
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